starting NEW CHARfinish new char
Stat Value Mod
Strength 5 -2
Agility 10 +0
Stamina 12 +0
Personality 9 +0
Intelligence 13 +1
Luck 16 +2
Lucky Roll 30
Melee Attack Bonus -2
Melee Damage Bonus 0d -2
Missle Attack Bonus +0
Missle Damage Bonus d +0
Armor Class 10
Hit Points 3
Reflex Save +0
Foritude Save +0
Will Save +0
Occupation
Notes
Low Strength: Can hold either a shield or a weapon, not both.
Lucky Roll: Wild Child: +10' to speed.
When ignited and thrown, oil causes 1d6 damage plus fire (DC 10 save vs. Reflex to put out or suffer additional 1d6 damage each round). One flask of oil burns for 6 hours in a lantern.
Equipment
Oil, 1 flask